This is also M. Lower them by 10 and try. Gaming. G. Typically, the lower the localcoord, the bigger they get. 顶部. localcoord = 320, 240. defs emulating the darkness that appears in. 3. 320x240. def. cfg by the GameWidth and GameHeight parameters of the [Config] group. I play it on 1080p fullscreen with video also at 1080p . So uhh. Lifebars only support HD resolution MUGENs. 如何制作 现代化的 MUGEN 1. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. This iteration of the iconic wondering warrior uses the equally iconic gameplay style developed by Phantom of the Server. unique screenpack for mugen 1. Sign in to edit. This category should contain character versions that use a localcoord value of 320x240 in their . The translation scaling factor of vectors between coordinate spaces is the ratio of the target coordinate space's width and the source coordinate space's width. portrait. 0. 1 version with no'z screenpacks. One important parameter is "end. Their heights match up correctly here. SNK 2, including numerous ideas from the various Grooves in that game. Some of this was previously said, but the idea was to make both tag and simul both selectable as individual modes. 1, please set your localcoord in system. 1 and work perfectly fine on my. when will this personal crises ends? it just won't stop! Ryutaro. Azul Crescent. localcoord = 640,480 ;Local coordinate space width and height (new in MUGEN 2009) This is the size of the video you're playing regardless of what is in Mugen. The program reads from mugen. Well, I'm proud to announce you guys this. You won’t receive this rate. In the example, "end. groundlevel)=25. 2. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. . Stage fit will give you the feel of playing in a 4:3 environment. The coordinate space for stages is specified in the system. 25 for the portraits to be shown correctly. 730995 USD. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of handling them. 66,320. The only things that you should need to edit are things like custom gauges and full-screen effects. 720P : Optional (localcoord 427,240) Video Tong Warehouse. The coordinate space for motifs is specified in the system. KFM has this value in his constant: air. portrait. maybe it will help some in making 640x480 bars for 1. 一:MUGEN游戏包所带文件夹(WINMGUEN): chars:放人物包的地方 data:系统相关文件 font:字体文件 plugins:置放播放音乐插件 sound:背景音乐放在这里 stages:背景文件解压到此 二、添加档案: 1、将下载的文件放进相关文件夹,人物包的文件夹名要和人物里的DEF文件名相同。Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. 1: Nope, if you tell mugen localcoord is 320x240 it will scale them up to fit the screen. It will not work any other way. MUGEN: Tutorial - Character Resize. I play it on 1080p fullscreen with video also at 1080p . def. It's a pretty great Screenpack in my opinion, and it works perfectly. You also need to change the "zoffset" value to raise. Madness in Mountains, I liked the overall style, but the visuals weren't there. Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. cfg. E. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of. This is a common localcoord value for hi-res stages. 0 & 1. 1では localcoord と mugenversion というwinMUGENではなかったor書き方が違った項目が追加されてます。 これはどういう物かというとlocalcoord は主にスクエアでのキャラをワイドに合せようというシステムのようです。 My mugen is at 850 x 480 resolution (yes, not 1280 x 720) and chars with localcoord 427 (less pixelated results) And here is a comparison between diferent filters Original vs XBR 4x filter <NoBlend> vs XBRz 4x Oh yes, I forgot to say that Vanity Paradise stage is Hires too HD STAGE MADE WITH 640X480 RES = with the localcoord 427,240 LOW-RES STAGE MADE WITH 320X240 RES = with the localcoord 427,240 you must decrease these two lines until looks perfect. you must decrease these two lines until looks perfect. . 1 Stage release by OldGamer February 6th 2021, 9:06 am The mugen stage come with come with Mugen 1. 0 - 1. localcoord = 640,480 Mugen version: 1. In my test p1's readings of p2's velocity change depending on p2's localcoord. This iteration of the iconic wondering warrior uses the equally iconic gameplay style developed by Phantom of the Server. So uhh. +120 ;make this 240 if localcoord is HR. def files and make sure they match where they are. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. ). . If you change the localcoord, mugen scales everything to that coordinate space. 4:3 works out of the box, but for Widescreen it is recommended that you change character's localcoord to 427,240. 25 for the Foobs. 1b, so I decided to take a shot at it myself, the Lifebars are also edited to use Boxes instead of triangles, making full use of the 1,1 scaling for icons. The player leaps into the air with a speed of -9 and after 13 frames has a speed of -4. Their heights match up correctly here. It'll work fine if you don't the ring will just look tiny, is all. 2 - you will gain a expanded area to fight without use the zoom of stage setup. maybe it will help some in making 640x480 bars for 1. Localcoord is set to 1280, 720. Therefore, in Ikemen GO, the movement of SinY and SinX of the stage created with MUGEN 1. 1 version with no'z screenpacks. By Scourge. Smash Bros for PC made by. N, DFH Stadium has been made by Toupou and Ninja-Trix; both creators used the Automatic Stage Creation Tool software to create their. When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. Always support the mugen creators! Also,special thanks to ShinRei for making ports with my template. edited. To be precise mugen seems to be using following equation for portrait scaling: Quote. Initializing. I ended up swapping out the original floor, and replacing it with the one used in "Mystery of L" which was. def to 1280,720. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. N 1. it will works in 420,240 and. def, you would type: mugen -storyboard data/kfm/intro. Localcoord is set to 1280, 720. The only issue i have with localcoords and HD is that you have to edit every character you use. def files. Localcoord doesn't work like CNS scaling. 1 open system_4. The only things that you should need to edit are things like custom gauges and full-screen effects. Going back to your system. 2. I've noticed weird way that mugen handles portraits during localcoord implementation. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. Internet User. groundlevel = 25 ;Y-position at which a falling player is considered to hit the ground **MUGEN 1. def file. Localcoord is fine if you plan to keep the aspect ratio at 4:3, especially since it also scales velocities, and thus allows for more refined positioning and movement (for the default 320x240 localcoord in 640x480 res, telling a character or stage element to move 1 pixel actually moves it 2). Well, if you’ve tried to Go ver or whatever which was made to replicate mugen SP support, you’ll see that he converted several already including the broken mugen etc. Based on my tests of every text parameter in mugen,. G. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. The stage itself is pretty big with a Boundright/left of 245. 83333333, and for y, 240. localcoord = 854,480 Note: You will need to adjust the localcoords for all your characters and stages, otherwise they will appear scaled up and oversized. def file and try to find the place where it says localcoord. Premium Powerups . U. #5 10 years ago. U. (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin the look of the screenpack. And that the zoom is bugged (It takes the parallax into account) but that should be easy to fix The easiest way is to add a localcoord to their . Some of his calculations may be a bit off for your stage. So uhh. with reshade filters you can play the game without pixelation, you get turn it on or off too. P Extend by Dissidia & UchihaSSJ Found on the mugen wiki screenpack themed around hatsune miku. Same for face scaling. So you'll want to add this line under the [Info] section of your Characters . 1 150 Slots 1280x960 ver". 5 scale modifier so that his 240x280 portrait will. Damn, that's what I was just testing. Creator. 0 was made by Gui Santos. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. By MCWires. Features. 254 . Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. change the BG Element's startscale = 1. sff isn't matching up with where you're storing it in your MUGEN/data files. The Stages only support mugen 1. 1 that is based on the cyberpunk 2077 nice 0 0. By applying a localcoord on them you can get them to look normal again. Lower them by 10 and try to find the right values until they are as big or a bit less then your other characters. How to Make a Modern Mugen 1. 1 130 downloads (1 review) 0 comments Updated September 27, 2022. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. To fit the portraits, put the command "localcoord = 360" under the line "[info]" in you char . fight. is it correct because i see people talking abiut localcoord everywhere. Yea the lack of Mugen 1. This does throw some stuff off for what I was hoping to make. beterhans. MUGEN Battle Extreme [FLEX][Monster] 1. 43 downloads. 1 by Juu-bei7 Resolution: 640x480 Extra: Included a pack of sparks created by Meldo Wiseau. 66,320. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. Using those values as base, you can play around with the localcoord by adding or removing 5% to 10% of the values until you get the looks you preffer. In M. このMUGEN通り氏のアドオンは1280×720で制作されていて、ライフバーのサイズもアドオンのlocalcoordに左右されます。 スクエアでされる方は640×480で作られたアドオンをお使いくださいね。 Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. 720p mugen with stages and chars with proper localcoord and stagefit 0mugen's def localcoord is 320x240. like 320,240. As you can see, Iai is just too small. So uhh. zahikel. playbgm = 0 ;Set to 1 to enable in-fight BGM, 0 to disable. time in MUGEN. 2. Re: [KOF-XIII] Iori Yagami. 0. Not all text elements in Mugen support scaling, so this commit also adds missing "Ikemen feature" labels for some of these parameters. The exe is custom fork (Of ikemen go not plus) of mine. So uhh. I use Mugen 1. Thanks guys. Localcoord problems with Speedy's BB chars. g. U. Use the scale factors and manually scale your velocities, posadds, and effect offsets. This is a common localcoord value for low-res characters. Thanks guys. hello every one; i have a situation i just cant fix, im on Mugen 1. Think of this as the resolution of your character. I had read velocity was done this way but I was hoping it wouldn't work like this. time in MUGEN. 0 and Ikemen go only 5. def files. This is also M. neat mario and luigi lifebars for mugen 1. NOTE: If you are familiar with screenpacks with the use of localcoords, localcoords = 426. 1) i see bad. maybe it will help some in making 640x480 bars for 1. def is now fight = FightHD. boundleft = -150 boundright = 150 Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720. Show more. 0's default resolution, making it a common localcoord value for HD stages. Hovering above the ground enables Jailbot to avoid some sweeping attacks, but its inability to crouch prevents it from avoiding high attacks; it can still block low attacks, however. This is the "Real" 1080P character. In M. You actually have to shrink the character by making the width of the localcoord a larger number. U. 1メモこちらはMUGEN1. N, the game coordinate space is specified in mugen. 0 or 1. For example if you put Mugen res at 720P & do not add a localcoord to shrink them to fit the new res then you will end up with characters that are large & pixelated looking. Localcoord problems with Speedy's BB chars. they arent perfect but i think i did a good job for a beginer. Basically, you choose an image, and with some user interactions, it will create the basic layer for your stage, calculating all the parameters and. U. N there is no magic button They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. I ended up swapping out the original floor, and replacing it with the one used in "Mystery of L" which was. I use localcoord = 427,240. 0 localcoord : 1080, 720 and 960,720KFM has this value in his constant: air. 98 features). 640,480 Localcoord (Originally used X, and Y scaling. The lower the value, the higher the sprite will be. waitcycles = 1 ;Cycles to wait before intro cutscene is played again. def to 1280,720. The reason I say this is because. You actually have to shrink the character by making the width of the localcoord a larger number. A limitation of motifs in 1. commissions open bang my line. Nope, doesn't it seem like it. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. . exe. 123. Parse command line OK. 1 Only Localcoord/Resolution - 640,480 / 1280,960 / 1920, 1440 / 3840,2880 Zoom Type - ULTRA zoom (Zoomout = . Lifebars only supported for MUGEN 1. This category should contain stage versions that use irregular localcoord values that are neither 4:3 (standard resolution) nor 16:9 (widescreen). -Fixed delta values for various background pieces, they scrolled too fast for how far away they are. " MaxBeta link=topic=155656. It's Low-Res, so just 320x240 lifebars will work. Smash Bros for PC Screenpack. Localcoord is useful to resize characters, downsides only being on how it literally resize everything aswell. Was wondering if I could get some help. Stage fit will give you the feel of playing in a 4:3 environment. It is one of the first and most popular arenas for soccar matches, a sport that is similar to soccer but with battle-cars instead of humans. When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. The Living Dynamo. ThanksDoraemon's Yard (otherwise known as The Empty Lot, jp. M. 1 version with no'z screenpacks. In the [Info] section, set mugenversion = 1. New Challenger. The Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. altoiddealer. This parameter will scale your whole character to 0. E. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD MugenI've noticed weird way that mugen handles portraits during localcoord implementation. 19th November 2019 at 10:56. 0. portrait. This counts down by 1 per game tick, as long as hitshaketime (see above) is greater than 0. rar file found a folder with . The problem is that localcoord affects the ENTIRE motif, so in fixing the lifebars, you would break the character select, versus screen, and everything else from EVE Battle HD. . cfg by the GameWidth and GameHeight parameters of the [Config] group. Localcoord is fine if you plan to keep the aspect ratio at 4:3, especially since it also scales velocities, and thus allows for more refined positioning and movement (for the default 320x240 localcoord in 640x480 res, telling a character or stage element to move 1 pixel actually moves it 2). Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. I had read velocity was done this way but I was hoping it wouldn't work like this. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. localcoord = 320,240数值的角色居多。 ②SFF图片素材 When you change the resolution of mugen to higher, sometimes you need to change or add a localcoord to the characters too, try 420x240, or they will appear too big, the stage will display correctly in 850x480 & 1280x720, if you set the stage localcoord to 960x720 you will be able to use it in standard resolution (640x480), you can increase the. 3127 1. Social Mugen Screenpack 1. Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720 res like was made exactly for it. The stage's layout consists of a long platform similar to Final Destination's that functions as the 'ground' floor, with three smaller platforms floating in mid-air that form the shape of a triangle. Only use localcoord to change the scale. 0's default resolution, making it a common localcoord value for HD stages. My example code would probably work just fine. Next problem is when you zoom you either need to change the. The LocalCoord used by the above two characters is 1920,1080. 640,480 Localcoord (Originally used X, and Y scaling. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. Yes you are right It is to much workNo matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. So i read somewhere that i had to disable localcoord = 1280,720 to ;localcoord = 1280,720 in the def file of the character. Any char work and display perfectly fine just by setting the Localcoord to "432,243" since the lifebars portrait display scale is "0. (Portrait, Select Icon, Win Portrait, ETC. 0 - 1. Localcoord problems with Speedy's BB chars. In M. 1 and 1. For example, to play back data/kfm/intro. Re: 1280x720 localcoord. Extended Intro & Outro functions (updated 2022/12/28) #1 12 months ago. When one scene ends, it goes on to show the next. 1 Zoom Black Bars. display = 0 ;Set to 1 to display lifebar, 0 to disable. 1. Odb718. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. Sfa3 screenpack. 1 and i use a 0. This parameter will scale your whole character to 0. def file: localcoord = after =, put 2 numbers. if you use a zoomin = 0. RenderMode=System now deprecated (it still works but will not support all the. The exe is custom fork (Of ikemen go not plus) of mine. . The Great Cave Offensive is a sub-game that first appeared in Kirby Super Star and later appeared in its remake, Kirby Super Star Ultra, as well as also making appearances in the Wii U version of Super Smash Bros. The default localcoord that Mugen gives all characters is 320,240. My stages folder: 1. def is now fight = FightHD. They are the. G. 36 79993 Canadian Dollars. No matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. E. U. Here is Iai Arthur, using your specified Localcoord of 2280,1440, against Morgan. However, upon replacing her 9000,1 portrait I found that the character is programmed to already show a portrait at half the size (Tene included a portrait that is 240x280 in size). It's obviosly 1. boundleft = -150. The coordinate space for stages is specified in the system. And stay away from localcoord only because it requires so much fixes to stages/characters, fixing bugs in characters do to the localcoords. . The exe is custom fork (Of ikemen go not plus) of mine. g. All data files are in the data folder and all font files are in the font folder. 0/1. Same for face scaling. I just tried the 384x224 localcoord with a stage and two. Some pics:-localcoord 640x480p Default-Fixed Kuzukaze DOWNLOAD: EX-Iori Yagami. In my test p1's readings of p2's velocity change depending on p2's localcoord. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. Download this file. minus the bugs. I've noticed weird way that mugen handles portraits during localcoord implementation. Activate by using command: "start". also to make its to be 767x447 you need to add localcoord = 767x447 on your intro, but be sure that the images sprite for your intro is in the correct resolution size. In M. Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. N Update History. There seems to be two (2) groups of MUGEN resizing supporters: 1) do/don't suggest using MUGEN1. Rasslemania Stage Edit. def","path":"data/mugen1/fight. 66,320. face. Localcoord doesn't work like CNS scaling. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD MugenHere, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more. It's Low-Res, so just 320x240 lifebars will work. def file by the localcoord parameter of the [StageInfo] group. World Warriors Black Edition Lifebars 720p localcoord (0. #5 10 years ago. To use 224 slots on Mugen 1. 0 and 1. HD characters that don't use a localcoord should go in the HD Characters category . this will make the pink turn black. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. All data files are in the data folder and all font files are in the font folder. Characters, motifs and stages made for different coordinate spaces are processed at runtime to interact in a single common coordinate space. Created in similar fashion to the same creator's version of her main influence (among others), this version of Sakura is based on her appearance in Capcom vs. 1 mugen-1. -Fixed delta values for various background pieces, they scrolled too fast for how far away they are. G. cfg by the GameWidth and GameHeight parameters of the [Config] group. gethit. Localcoord is set to 1280, 720. All your characters need to be on localcoord 426. More info the README. By applying a localcoord on them you can. Stages contain additional parameters to control cropping if the game aspect is. 1 Only (14/01/2016). G. 0 &. Everything is where it should be. N Community Random. Internet User. 1 and i use a 0. My mugen is at 850 x 480 resolution (yes, not 1280 x 720) and chars with localcoord 427 (less pixelated results) And here is a comparison between diferent filters Original vs XBR 4x filter <NoBlend> vs XBRz 4x Oh yes, I forgot to say that Vanity Paradise stage is Hires too. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. Looks like the directory path to fight. cfg.